Interested in my work? Check my CV below.
I’m a Systems Game Designer with 8 years of experience designing and implementing gameplay systems in Unreal Engine 5 and
Unity.
Specialized on player progression, difficulty structuring and designing mechanics that are readable, intentional and
scalable.
Shipped a commercial title on Steam, managing scope, development priorities and release planning from prototype to
launch.
CORE SKILLS
WORK EXPERIENCE
Independent Game Designer – Midnight Light Games Mar 2017 – Present
A Tower’s Will – (Unreal Engine 5)
Precision 3D climbing platformer centered on physics-driven traversal and meaningful vertical progress loss on failure.
The Fur in Me – (Unity)
2D precision platformer centered on color-based interaction systems and movement mechanics.
Unity Programmer – ByAR (Sep 2016 – Feb 2017)
Programmer – ITPeople (Sep 2015 – Jul 2016)
Programmer Internship – Imaginary Cloud (Jul 2014 – Aug 2014)
EDUCATION (2010 – 2015)
Instituto Superior Técnico – University of Lisbon
Bachelor’s Degree in Electrical and Computer Engineering
LANGUAGES
Portuguese – Native
English – Professional working proficiency